
Boss by name. Boss by nature. Designer by calling.

I design systems that turn complexity into clarity, without sanding off the personality. I’m drawn to messy problems, strong structure, and products that feel confident, calm, and intentional.
My background spans fashion merchandising, art therapy, and product design, which means I think as much about flow and feeling as I do about frameworks.
Today, I build tools used by millions at Sinch, working at the intersection of scale, creativity, and real-world constraints. I believe the best design is functional, minimal, and grounded, with just enough sparkle to make it memorable.
Off the clock, I’m usually thrifting for hidden gems, restoring antiques, listening to classic rock on vinyl, or revisiting films by the Coen Brothers.
“Cinema is a matter of what’s in the frame and what’s out.”
— Martin Scorsese


Tools I Use

Enterprise UX
Enterprise UX
Leadership
Leadership
Mobile-First
Mobile-First
IA
IA
Interaction
Interaction
Systems
Systems
Accessibility
Accessibility
Usability
Usability
Research
Research
Journeys
Journeys
Flows
Flows
Wireframes
Wireframes
Prototypes
Prototypes
Visual Design
Visual Design
Validation
Validation
AI Workflows
AI Workflows
Collaboration
Collaboration
Alignment
Alignment
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